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KAPYGAMES
Game · Free demo · Windows

LoothemUp

The ship fires by itself. The real game is knowing when to leave.

An extraction roguelite shoot'em up. You cross a map of nodes, you pick up gems, you build a ship as the fights go on. At every step the game offers you the way out. Leave with the loot, or push one node further.

Die, you lose most of what you were carrying.

What it looks like

Screenshots are on the way. Until then, each slot says what it will show rather than displaying an image that isn't the game.

A fight. The ship shoots on its own; everything else is movement.
End of a node: portals tell you where they lead. The skull means harder, better paid.
One card to pick after every fight. Cannon and ammo combine.
The extraction portal. Taking it ends the run and banks everything you carry.

What you do

Fly

Your ship fires automatically. Everything happens in the movement: dodging, positioning, picking targets. You don't manage the shooting, you manage staying alive.

Choose your route

At the end of each fight, portals open at the edges of the screen. They tell you honestly where they lead. You fly into the one you want. No menu, no corridor.

Build your ship

One card to pick after every fight. A cannon decides how it fires, ammo decides what it fires. The two combine. Your ship in one run will look like no other. At the end, all of it is gone.

Leave in time

The gems you collect aren't yours yet. Die and you lose most of them. The extraction portal banks all your loot and ends the run. Leaving isn't running away, it's the heart of the game.

It's grey boxes. That's on purpose.

The graphics are grey cubes. The interfaces are functional and nothing more. None of that is an oversight.

I build this game alone. I made a choice: check that the loop is good before spending months making it pretty. A beautiful boring game is still boring. A game made of grey cubes that you launch again anyway, now that's a foundation.

So you're holding the game without its makeup. If you want another run, it worked.

What the game sends me

On every launch, the game sends me the log of your previous runs: numbers and item names, how long each fight lasted, what killed you, where you stopped. Enough to balance across several players instead of my own runs only.

No name, no address kept, no identifier that follows you from one day to the next. The switch is in the Options. I won't even know you turned it off.

The leaderboard works differently: it makes the nickname you choose public. The full field-by-field detail is written onthe itch page.

Play it

The demo is free, on Windows. It still moves a lot, which is exactly when your opinion counts most.